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FiveM AI Script Generator: ESX and QBCore Resources (2026)

FiveM AI script generator guide: create an ESX or QBCore resource with fxmanifest.lua, client and server folders, then test it on a local FiveM server.

Marco N.
October 31, 2026
FiveM AI Script Generator: ESX and QBCore Resources (2026)

FiveM AI Script Generator: ESX and QBCore Resources (2026)

A FiveM AI script generator produces the files of a resource, the folder that a FiveM server loads, from a written description. This guide explains how a resource is organized, how to ask for an ESX or QBCore script that works, and how to install and test it on a local FiveM server before any player joins.

You can start from the FiveM script generator and then follow the steps below to check and test the output.

How a FiveM resource is organized

A FiveM resource is a folder with a manifest and Lua files. The manifest, fxmanifest.lua, tells the server which files to load, on which side (client or server), and which other resources the script depends on. A common layout looks like this:

my_garage/
├── fxmanifest.lua
├── config.lua
├── client/
│   └── main.lua
└── server/
    └── main.lua

The client folder runs on each player's game and handles things like key presses, menus and drawing on screen. The server folder runs on the server and handles anything that affects money, items or data. Keep that split in mind when you write the prompt.

Step 1: Choose the framework

ESX and QBCore are the two frameworks you will meet most often. They provide the player object, the money and item functions, and the job system. Their code is different, so name your framework in the prompt. Here is the start of a server script that gives the player cash in each one:

ESX:

ESX = exports['es_extended']:getSharedObject()

RegisterCommand('cash', function(source)
    local xPlayer = ESX.GetPlayerFromId(source)
    if not xPlayer then return end
    local cash = xPlayer.getMoney()
    TriggerClientEvent('chat:addMessage', source, { args = { 'Cash', ('$%s'):format(cash) } })
end, false)

QBCore:

local QBCore = exports['qb-core']:GetCoreObject()

RegisterCommand('cash', function(source)
    local Player = QBCore.Functions.GetPlayer(source)
    if not Player then return end
    local cash = Player.Functions.GetMoney('cash')
    TriggerClientEvent('chat:addMessage', source, { args = { 'Cash', ('$%s'):format(cash) } })
end, false)

Both scripts do the same job with different framework calls. A prompt that says "ESX" or "QBCore" keeps the two from being mixed.

Step 2: Write a prompt with the rules

A good FiveM prompt includes:

  • the framework and its version, if you know it
  • the trigger, such as a command, a key press or a marker in the world
  • the server-side rules, such as price, cooldown or required job
  • the client-side behavior, such as a notification or a menu
  • the database tables, if the script stores anything

Weak: "make a garage script"

Clear: "ESX resource named my_garage. /garage opens a list of the player's owned vehicles from the owned_vehicles table. Selecting a vehicle spawns it at the nearest free parking spot. The server checks ownership before spawning and sends a notification if the player does not own the vehicle. config.lua sets the spawn points."

The second prompt names the framework, the data source and the checks, so the generator has what it needs to write both sides of the script.

Step 3: Read the output

Check the manifest first. A typical fxmanifest.lua for an ESX script looks like this:

fx_version 'cerulean'
game 'gta5'
lua54 'yes'

description 'Simple /garage script for ESX'
author 'Your Name'
version '1.0.0'

shared_script 'config.lua'
client_script 'client/main.lua'
server_script 'server/main.lua'

dependency 'es_extended'

For QBCore, the dependency is qb-core instead. Confirm that each path matches a real file, that dependency names the framework you use, and that the client code does not decide money, items or permissions, because the server must check those. The config.lua file holds values such as prices and coordinates, so you can change them without touching the logic.

Step 4: Install on a local FiveM server

Test on a separate local server, never on your live one. The steps are:

  1. Install the framework you chose on the test server, with its dependencies and database setup.
  2. Copy the resource folder into your resources folder, for example resources/[local]/my_garage/.
  3. Open server.cfg and add ensure my_garage after the framework lines. The framework must start before your script.
  4. Start the server and check the console for errors that mention the resource name.
  5. Join the server and run /garage. Open the F8 console to check for client-side errors.
  6. Change one value in config.lua, then run restart my_garage in the server console. This tests the change without a full server restart.

Step 5: Test the failures, not only the happy path

Scripts usually break in the edge cases. Try a player with no vehicles, a player who does not own the selected vehicle, a command typed twice quickly, a spawn point blocked by another car, and a player who disconnects during the action. Each case should produce a clear message and leave no half-finished state.

Common mistakes

  • Wrong dependency. An ESX script that declares qb-core will not start on an ESX server.
  • Wrong start order. If your resource starts before the framework, its exports are missing and the script fails.
  • Trusting the client. Money, items and ownership must be checked on the server, because a client event can be faked.
  • Missing database tables. Scripts that read or write data need the tables the framework expects. Follow the install notes of each framework.
  • Loops without a wait. A while true do loop with no wait call freezes the game. Add a short wait inside every loop.
  • Editing a live server. Copy the resource to the test server first, then move it only after it passes.

When to hire a developer

Economy-heavy scripts, custom inventories, anti-cheat and anything that touches many players' money or data need experienced review. A developer can also check performance on a busy server, which a single local test cannot fully show.

Review and test every script before it goes live. Generated code is a starting point, not a finished resource.

Pricing

The Starter plan is free, with 10 EC per day and 20 EC per month, and no card is required. EC means EnderCredits. The Hobby pack gives you 50 EC for €5, paid once. Larger packs are listed on the pricing page.

FAQ

Does the generator support both ESX and QBCore?

Name the framework in your prompt. The generator can target ESX or QBCore, and the framework calls differ between them, so an explicit choice gives better results.

Do I need to know Lua?

It helps. You do not need to write Lua from scratch, but you should be able to read the manifest, follow an error in the console and understand which side of the script runs where.

Is the generated script safe to run on a public server?

Not until you have reviewed and tested it. Check that the server validates every money, item and ownership change, then test the commands on a local server before you publish it.

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